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 Online/Offline

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Crowley
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PostSubject: Online/Offline   Sat Jan 16, 2010 7:21 pm

Setting it up so instead of World-1 and World-8 we have online and offline in friends list...Wink
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Crowley
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PostSubject: Re: Online/Offline   Sat Jan 16, 2010 8:18 pm

never mind, remembered that it's client issue, and i don't know how to fix that in silab ;P
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kickingjamie
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PostSubject: Re: Online/Offline   Sun Jan 17, 2010 5:22 am

well if you ever need to do it when we get a custom client heres a tutorial on how to perfect the friends list (not written by me).
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Unholy One
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PostSubject: Re: Online/Offline   Sun Jan 17, 2010 1:56 pm

Ahem. Time for some explaining. Silab is similar to Moparscape's client. Both came after the 317 cache was released to the public. Moparscape's client doesn't have the proper online/offline on the friend's list. Silab and Moparscape are pure 317 clients, with the 377 cache. If you wish to see the online/offline you'll need a re-named or non- renamed client, AKA: Custom client. Since you can't use the class files from the Silabsoft client, that is. Any client that has the 474-503+ gameframe with the 377 cache will have this fix.
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Crowley
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PostSubject: Re: Online/Offline   Sun Jan 17, 2010 2:07 pm

thanks awfully mate lol, but would it be fixable in silab if I de-compiled the class files into java files?
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kickingjamie
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PostSubject: Re: Online/Offline   Sun Jan 17, 2010 3:00 pm

Crowley wrote:
thanks awfully mate lol, but would it be fixable in silab if I de-compiled the class files into java files?

if you do that i will love you forever!
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Crowley
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PostSubject: Re: Online/Offline   Sun Jan 17, 2010 4:58 pm

lol It'd be worth a try. As soon as I've finished transferring files and reinstalling windows I'll tinker around with silab and see what i can come up with. don't get your hopes up tho lol
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Unholy One
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PostSubject: Re: Online/Offline   Sat Mar 27, 2010 4:38 pm

Won't work. The class files are much different than a regular client.
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Crowley
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PostSubject: Re: Online/Offline   Sat Mar 27, 2010 11:13 pm

Yeah so I've noticed, doesn't mean it's impossible tho.. Wink
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